GMod mapping resources
A working collection for getting started with Hammer Editor and mapping for Garry's Mod. Some of these we use ourselves, others we found via Sod-ers' excellent GMod-Resources bookmarks on GitHub. If something useful is missing, ping us on Discord and we'll add it.
Video tutorials
Documentation & references
Programs we recommend
The programs we actually use day to day:
- Hammer++ - Improved fork of Hammer with a much better UX. Recommended over stock Hammer.
- Darker++ theme for Hammer++ - Easier on the eyes for long sessions. hammerfy
- Blender - Modelling and asset creation.
- Crowbar - Extracting and compiling Source models.
- MareTF - Additional model tooling.
- VPKEdit - Working with VPK archives directly.
- GCFScape - Extracting assets from Source games.
- gmpublisher or GWTool - Workshop uploading.
- GIMP with PhotoGIMP and Photoshop2 theme - Texturing if you don't have Photoshop.
- Inkscape - Vector work (logos, UI mockups).
- Substance Painter - Texturing workflow if you have access.
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